Different Types of Common System Architecture
System architecture refers to the structure and design of a system, defining how its components interact to deliver functionality. There are several common types of system architectures, each suited to specific use cases, complexities, and business requirements.
1. Monolithic Architecture
- Definition: The entire system is built as a single, unified unit where all components (UI, business logic, data access) are tightly integrated.
- Characteristics:
- One large codebase.
- Simple to develop initially but harder to scale and maintain.
- Use Cases:
- Small-scale applications.
- Systems with low complexity and infrequent updates.
- Examples: Traditional web applications built on early frameworks like ASP.NET or Ruby on Rails.
2. Layered (Tiered) Architecture
- Definition: Divides the system into layers (tiers), each with a specific role, such as presentation, business logic, and data access.
- Characteristics:
- Commonly follows the 3-tier model: Presentation, Business Logic, Data.
- Layers are loosely coupled.
- Use Cases:
- Enterprise applications with structured workflows.
- Scalable web apps requiring clear separation of concerns.
- Examples: E-commerce websites, ERP systems.
3. Client-Server Architecture
- Definition: A system where clients (front-end devices) request services or data from a server (back-end system).
- Characteristics:
- Centralized control (server) with multiple clients.
- Suitable for distributed environments.
- Use Cases:
- File-sharing systems, email systems, or database-driven apps.
- Examples: Web browsers communicating with web servers.
4. Microservices Architecture
- Definition: A system design where functionalities are broken into small, independent services that communicate over APIs.
- Characteristics:
- Highly modular and scalable.
- Each service can use different technologies and be deployed independently.
- Use Cases:
- Large-scale, complex applications requiring agility.
- Applications with frequent updates and diverse functionalities.
- Examples: Netflix, Amazon, Uber.
5. Event-Driven Architecture
- Definition: A system design where components communicate by producing and consuming events, often using an event broker or bus.
- Characteristics:
- Reactive and real-time communication.
- Decouples event producers from consumers.
- Use Cases:
- Systems requiring high responsiveness, like IoT applications.
- Streaming platforms and financial transaction systems.
- Examples: Stock trading platforms, Kafka-based systems.
6. Service-Oriented Architecture (SOA)
- Definition: An architecture style where system components are delivered as reusable services, often exposed through a service bus.
- Characteristics:
- Services are loosely coupled.
- Focuses on reusability and interoperability.
- Use Cases:
- Enterprise-level integration of legacy systems.
- Scenarios requiring a focus on reusing business logic.
- Examples: Banking systems, healthcare systems with HL7.
7. Serverless Architecture
- Definition: A cloud-native architecture where the application is built on functions executed on demand, with no need for server management.
- Characteristics:
- Pay-as-you-go model for execution.
- Scales automatically based on demand.
- Use Cases:
- Lightweight, event-driven applications.
- Systems with sporadic workloads.
- Examples: AWS Lambda, Azure Functions.
8. Peer-to-Peer (P2P) Architecture
- Definition: A decentralized system where nodes (peers) interact directly with one another without a central server.
- Characteristics:
- Resilient and fault-tolerant.
- No single point of failure.
- Use Cases:
- File-sharing systems, blockchain applications.
- Examples: BitTorrent, Bitcoin.
9. Distributed Architecture
- Definition: A system where components are distributed across multiple locations and communicate over a network.
- Characteristics:
- High availability and fault tolerance.
- Complex to manage and debug.
- Use Cases:
- Systems requiring scalability and high reliability.
- Real-time data processing systems.
- Examples: Hadoop, distributed databases like Cassandra.
10. Modular / Domain Architecture
- Definition: A system composed of interchangeable, self-contained modules that work together.
- Characteristics:
- Highly maintainable and adaptable.
- Supports plug-and-play functionality.
- Use Cases:
- Systems requiring flexibility and adaptability.
- Systems with evolving requirements.
- Examples: IoT systems with modular sensors.
11. Component-Based Architecture
- Definition: A design that organizes the system into reusable components that encapsulate functionality and interact through interfaces.
- Characteristics:
- Encourages reusability and separation of concerns.
- Components can be developed and tested independently.
- Use Cases:
- Software with reusable parts, such as UI libraries.
- Examples: React.js, Angular.
12. Hybrid Architecture
- Definition: A combination of multiple architectural styles to meet specific requirements.
- Characteristics:
- Tailored to the application's needs.
- Can be complex to design and maintain.
- Use Cases:
- Complex applications requiring diverse functionality.
- Systems with varying workloads.
- Examples: A system using microservices for core functions and serverless for auxiliary tasks.
Choosing the Right Architecture
The selection depends on:
- Scale of the Application: Small, medium, or large-scale.
- Complexity: Single-functionality vs. multi-functional systems.
- Performance Needs: Real-time processing vs. batch processing.
- Future Growth: Scalability and modularity requirements.
No Comments